Resident Evil 0 - Puzzles

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Ecliptic Express

Activating the Emergency Breaks

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POSSIBLE COMBINATIONS

  • 36 - Enter the number 3 nine times, and then enter 9.
  • 67 - Enter the number 7 nine times, and then enter 4.
  • 81 - Enter the number 8 nine times, and then enter 9.
  • 42 - Enter the number 4 nine times, and then enter 6.
  • 53 - Enter the number 5 nine times, and then enter 8.
  • 67 - Enter the number 7 nine times, and then enter 4.


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Weapons

  • KNIFE

This is a standard hunting knife with a serrated edge, such as those issued to most police and military personnel. This light-damage, close-range melee combat weapon is completely ineffective against the victims of the T-virus outbreak in Raccoon City. However, it's still a good self-defense weapon if your ammunition runs out. This weapon can be found on the Train, and Billy is carrying one.

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  • S.T.A.R.S. HANDGUN

This is a custom handgun modified and engraved for issue to S.T.A.R.S. officers. S.T.A.R.S. commander and gun enthusiast Barry Burton contracted a local gunsmith, Robert Kendo, to create a line of elite handguns for use by the Special Tactics And Rescue Service. The gun has a double safety lock to prevent use by criminals in case of theft. This automatic handgun is also designed with a special sliding bridge, which prevents jamming. Rebecca's weapon is a capable firearm for disposal of T-virus infected zombies, Cerberus dogs, crows, and other minor enemies encountered throughout the game. With each successive shot fired, there's a very slight chance that the handgun will blow off a zombie's head, resulting in a full decapitation and an instant kill.

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  • MILITARY POLICE ISSUE 9MM HANDGUN

This is a standard-issue Army automatic handgun, which fires 9x19mm parabellum rounds. Billy's acquired pistol is best suited for suppressing zombies, Cerberus dogs, crows, and other minor enemies. The military model has a slight chance of exploding a zombie's or Cerberus dog's head, causing an instant kill. Billy's handgun has a slightly better chance of inflicting an instant kill than Rebecca's S.T.A.R.S. model.

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  • HANDGUN PARTS

This is a scope and scope mount that can be attached to any automatic sliding-chamber handgun to increase its range, firing speed, and precision. Combine the Handgun Parts item with either handgun to improve a character's ability to kill and decapitate zombies and Cerberus dogs, and to eliminate tougher monsters more effectively. The Handgun Parts are locked inside the Duralumin Case, found in the locker of the combat test area on B3 of the Facility Basement.

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  • MAGNUM

This is a .50 caliber automatic Desert Eagle brand handgun capable of firing large-millimeter Magnum rounds. The weapon's powerful recoil causes a moment of recovery on the part of the user. The Magnum is without a doubt the most lethal handgun in the game, killing most monsters in one shot. However, due to its effective killing capabilities, the Magnum is best reserved for the more resilient Hunters and the tough boss monsters encountered during key events in the game. The Magnum is located in the cable car, docked in the B2 machine room of the Laboratory.

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  • MAGNUM REVOLVER

This is a .50 caliber revolver modified by S.T.A.R.S. resident weapons expert Barry Burton, with much greater firepower resulting from an enhanced cylinder and frame. Dubbed the "hand cannon," this Magnum is much more powerful than the Desert Eagle automatic model, and the user gets more bang per bullet. The Magnum revolver is the prize for obtaining a Rank B in the bonus Extra Game. Once you reach this rank, start a new game and enter Cabin 202 on the third car of the Train. The gun is next to the dead man on the bunk.

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  • HUNTING GUN

This is a Western-style shotgun that can hold only two shots in the barrel before requiring a reload. The Hunting Gun is an older weapon, but it's still compatible with most 12-guage shotgun shells. This is a powerful weapon, with higher damage and range due to its extended barrel. This weapon is good for confrontations against zombies, Hunters, Plague Crawlers, and other tough monsters. However, due to its limited cartridge capacity and the need to reload constantly, this is not a practical weapon for a survival horror situation. While this weapon will be immensely helpful against the enemies you encounter on the Train, the pump-action shotgun is a much better weapon. The Hunting Gun is found in Train Car No.2, inside the 2F First Class Cabin 101.

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  • SHOTGUN

This is a pump-action shotgun capable of firing 12-gauge shells in a burst pattern, damaging all enemies in a cone shaped radius in front of the shooter. The shotgun can be loaded with up to seven shells at a time, and its greater firepower enables the character to eliminate easy foes such as zombies, flocks of crows and bats, and Plague Crawlers. The shotgun is even an effective weapon against extremely bizarre mutants such as Humanoid Leeches and even Hunters, until better weaponry can be acquired. It's located in the art storeroom in the Training Facility, on 1F in the east wing.

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  • GRENADE LAUNCHER

This is a hand-held launcher device that can fire a variety of 20mm explosive shells. In spite of its six-shot revolving cylinder, the grenade launcher can be combined with up to 255 grenades of any type and will fire continuously without the need to reload. Normal grenades are highly effective against all normal enemies. Acid grenades are best used against Hunters and Plague Crawlers. Incendiary napalm grenades are most effective against Humanoid Leeches and zombies. The grenade launcher is located in the second-floor studio on the east side of the Training Facility.

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  • SUB-MACHINEGUN

This portable, snub-nosed weapon uses its own type of ammunition. You obtain the Sub-machinegun by completing the game in a short amount of time and obtaining Rank A or better. When fully loaded, the Sub-machinegun fires a continuous stream of bullets while the Action button is held. During shooting, you can rotate the aim of the Sub-machinegun left or right, up or down in a circle in front of the character. Ammunition is counted as a percentage, with 100% ammunition equaling approximately 300 bullets. Magazines containing additional machinegun ammo can be added to the main game by obtaining Rank E during the bonus Extra Game. You can give the Sub-machinegun unlimited ammo by winning the Rank A prize in the Extra Game. The Sub-machinegun is an effective tool against most types of enemies, but it's not as ineffective against fast-moving mutants such as Plague Crawlers and Hunters.

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  • ROCKET LAUNCHER

This is a shoulder-mounted projectile weapon that launches long-range missiles at targets. The intense amount of dam age inflicted by this heavy weapon destroys any normal enemy in one hit and allows the user to defeat most boss monsters with four shots or less. The rocket launcher is a two-slot bonus weapon that is acquired by beating the game in less than 3.5 hours with a Rank S. It will appear in Rebecca's inventory in your next game. The ammunition for this weapon is unlimited, and finishing the game again becomes a simple matter.

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  • MOLOTOV COCKTAIL

Rebecca and Billy can assemble these crude, handmade gasoline firebombs by combining Empty Bottles with Gas Tanks. A gasoline-soaked rag is stuffed into the bottleneck and lit. When a character tosses a Molotov at a target, the glass bottle shatters and the enemy is covered with burning gasoline. (The weapon is named after Vyacheslav Molotov, who was the Foreign Minister and Secretary of War of the Soviet Union during World War II. The soldiers of the Finnish Army successfully used Molotov Cocktails against Soviet tanks during their brief skirmishes against Russia, and the Soviet soldiers coined the term.) As a rule, these weapons should be conserved for use against Humanoid Leeches and Plague Crawlers.

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Unlockables

Rank Time Unlock
S 3:30 or less Closet Key, Sub-Machinegun, Rocket Launcher, Leech Hunter
A 5:00-3:31 Closet Key, Sub-Machinegun, Leech Hunter
B 7:00-5:01 Closet Key, Leech Hunter
C 9:00-7:01 Closet Key, Leech Hunter
D 9:01+ Closet Key, Leech Hunter

Leech Hunter Prizes

Rank Leeches Item Note
A 100 All Weapons Any Weapon found has unlimited ammo
B 99 - 90 Magnum Revolver Special weapon found in train room 202
C 89 - 60 Hunting Gun Unlimited ammo when found
D 59 - 30 Handgun Equipped Handguns are unlimited
E 29 - 01 Sub-Machinegun Bullets Added to Rebecca's items