Resident Evil 3
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Resident Evil 2 RPD lockers
As with the 1999 PlayStation original, we return to the RPD. We will be accessing the same lockers as Leon and Claire.
- Men's Locker Room Dial Lock: CAP
- 3F Stairs Dial Lock: DCM
Difficulties
- Assisted: In this mode, you'll start with an Assault Rifle, receive more ammo when combining items, and have an additional four inventory slots. Aim Assist will be on, zombies will be weaker and you'll automatically recover a portion of your health as time goes by.
- Standard: This is the standard game mode.
- Hardcore: In this mode, enemies are stronger, ammo and other items are less available, and you'll receive less ammo when combining items. You cannot change the difficulty in a Hardcore playthrough.
- Nightmare: This mode is unlocked after completing the game on Hardcore. In this mode, enemies deal significantly more damage and are way harder to kill. Enemies and items are placed in different areas throughout the game. You cannot change the difficulty in a Nightmare playthrough.
- Inferno: This mode is unlocked after completing the game on Nightmare. In this mode, enemies deal even more damage than in Nightmare and are even harder to kill. Auto-saving is disabled in this mode, enemies and items are in different areas, and ammo and other items are significantly more scarce.
Shop Unlockables
Once the game is beaten on any mode. You can purchase the items below from the shop.
A few of these items could take multiple runs to purchase.
Item | Description | Cost |
---|---|---|
Jill - STARS Gear | Jill’s S.T.A.R.S. gear, as she wore during the Mansion Incident. | 2000 |
Recovery Coin | Gradually regenerate health when held. Carry two to increase the effect. | 4000 |
Defense Coin | Greatly increases your defense when held. Carry two to increase the effect. | 4000 |
Assault Coin | Greatly increases your attack power when held. Cary two to increase the effect. | 4000 |
Crafting Companion | While held, increases the amount of ammo gained when crafting. | 4000 |
STARS Field Combat Manual | A manual of compiled S.T.A.R.S. close-range combat knowledge. Edited by Chris Redfield. While held, physical feats such as Perfect Dodge become easier to perform. | 6400 |
Lock Pick | A specialized tool which allows a skilled user to unlock simple locks when no key is available. | 2800 |
Bolt Cutters | A tool for cutting chains, cables, and the like. | 2800 |
Hip Pouch | A small belted pouch, good for carrying more items. Will be placed in the game when purchased. Will not be available in Assisted mode, as this would exceed the maximum inventory capacity. | 4800 |
Hot Dogger | As its name implies, this Umbrella-developed anti-bioweapon knife is used by those who like to show off. This blade can be superheated, causing the target to burst into flames. | 7200 |
Samurai Edge | 15-shot capacity 9mm handgun. It’s been customized according to Jill’s personal specifications. Excellent across the board, with exceptional accuracy and firepower. | 5600 |
RAI-DEN | An energy weapon developed by Umbrella based on airborne electrical phenomena. It possesses great stopping power, but only when targeting enemy weak points. | 12000 |
Infinite MUP Handgun | A very well balanced 16-shot 9mm handgun. Its pinpoint accuracy has led to its adoption by countless militaries. | 8000 |
Infinite CQBR Assault Rifle | A 5.56x45mm assault rifle optimized by U.B.C.S for this operation. Its short length affords great mobility, even in urban settings. | 284000 |
Infinite Rocket Launcher | A recoilless rocket launcher that fires 84mm projectiles. The piercing power of the rocket causes more damage than the explosion. | 624000 |
Records
Challenge Name | Challenge Description | Points Earned | Reward |
---|---|---|---|
So long, RC | Complete all challenges | 0 | |
First Escape | Escape from Jill's apartment building | 80 | |
Somebody to Lean On | Escape from uptown Raccoon City. | 100 | |
Nemesis Down? | Defeat nemesis on the rooftop. | 120 | |
Escape from the City | Make it out of downtown Raccoon City. | 120 | |
The Carlos Express | Leave the R.P.D. | 120 | |
I Don't Feel So Good | Leave the clock tower plaza. | 140 | |
I Need a Hero | Withstand the zombie siege. | 160 | |
The Pursuer | Follow Nicholai deeper underground. | 180 | |
Nemesis Down!? | Defeat Stage 2 Nemesis. | 260 | |
Nemesis Down!! | Defeat Stage 3 Nemesis. | 800 | |
Basic Chemistry | Craft an item. | 160 | |
Gunsmith | Improve a weapon. | 150 | |
Get Organized | Expand your inventory. | 150 | |
Master of Sidestepping | Execute a Perfect Dodge. | 200 | |
The Carlos Takedown | Successfully execute Carlos’ punch ability. | 200 | |
Hello, Charlie! | Destroy a Charlie doll. | 200 | |
Trusty Sidearm | Defeat 80 enemies with a handgun. | 1200 | |
Gunslinger | Defeat 200 enemies with a handgun. | 5200 | |
Close-Range Companion | Defeat 100 enemies with a shotgun. | 320 | |
Point-Blank Professional | Defeat 130 enemies with a shotgun. | 6200 | |
Make Some Noise | Defeat 80 enemies with a grenade launcher. | 6200 | |
Grenadier | Defeat 120 enemies with a grenade launcher. | 10400 | |
Do You Feel Lucky? | Defeat 20 enemies with a MAG. | 6600 | |
Well? Do Ya? | Defeat 80 enemies with a MAG. | 10400 | |
Suppressing Fire | Defeat 200 enemies with an assault rifle. | 3400 | |
Spiting Lead | Defeat 400 enemies with an assault rifle. | 8400 | |
Necessary Violence | Defeat 400 enemies. | 5200 | |
Making a Dent | Defeat 800 enemies. | 8200 | |
Thinning the Horde | Defeat 1100 enemies. | 10400 | |
Defeat 1400 Enemies | Defeat 1400 enemies. | 10600 | |
The One Zombies Fear | Defeat 2000 enemies. | 11000 | |
Two For One Deal | Defeat two zombies with a single shot. | 1000 | |
Hats Off! | Knock the hats off of 28 zombies. | 2000 | |
Nemesis Down | Mystery condition. | 600 | |
Fuggetaboutim! | Mystery condition. | 200 | |
An Unfortunate End | Defeat zombie Brad. | 120 | |
Power Stones | Place all jewels in the clock tower monument. | 600 | |
Electric Slide | Gather all the fuses in the warehouse within 5 minutes. | 2000 | |
Kendo's Armory | Collect all weapons in the campaign. | 600 | |
Kendo's Protégé | Collect all weapon parts. | 300 | |
Bookworm | Read all story files. | 1000 | |
Goodbye, Charlie! | Destroy all Charlie dolls. | 1000 | |
RE: Master of Unlocking | Unlock all safes, lockers, strongboxes, and pickable locks. | 0 | |
Escapee | Complete the game on “Assisted” or higher. | 800 | |
Survivor | Complete the game on “Standard” or higher. | 1000 | |
Veteran | Complete the game on “Hardcore” or higher. | 1200 | |
Conqueror | Complete the game on “Nightmare” or higher. | 3000 | |
Dominator | Complete the game on “Inferno” or higher. | 8000 | |
RPD Material | Complete the game with an S rank on “Standard” or higher. | 3800 | |
UBCS Material | Complete the game with an S rank on “Hardcore” or higher. | 6200 | |
STARS Material | Complete the game with an S rank on “Nightmare” or higher. | 8000 | |
Jill Valentine | Mystery Condition. | 0 | |
Amazing Work ! | Complete the game with an A rank or higher. | 840 | |
Sensational Work! | Complete the game with an S rank. | 1200 | |
Minimalist | Complete the game without opening the item box. | 7000 | |
I Might Need These Later | Complete the game using 1 or fewer recovery items. | 7000 | |
Sprinter | Complete the game in under 2 hours of play time. | 7000 |