Difference between revisions of "Resident Evil 2 - Puzzles"
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+ | |||
+ | == Resident Evil 2 Classic (1998) == | ||
+ | |||
+ | == Weapons == | ||
+ | |||
+ | * Handgun | ||
+ | |||
+ | H&K VP70. Manufactured by H&K Germany. It аѕ mm parabellum rounds. You always begin the game with the Handgun. | ||
+ | |||
+ | * Custom Handgun | ||
+ | |||
+ | H&K VP70 Burst with a stock bolster. Capable of firing three-round auto-bursts. You get the Custom Handgun by Combining the Handgun and the Handgun Parts. | ||
+ | |||
+ | * Shotgun | ||
+ | |||
+ | Remington MI 100-P. The Shotgun u 12-gauge rounds. It's smaller than a standard Ml 100 because its barrel is cut. | ||
+ | |||
+ | Leon A City Area (Part 1), Room 2, Police Station 2 Room 3 | ||
+ | Leon B Police Station 1. Room 1 | ||
+ | |||
+ | * Custom Shotgun | ||
+ | |||
+ | Remington MI 100 full-size semi-automatic. The longer barrel results in more concen trated bot blasts. You get the Custom Shotgun by combining the Shotgun and the Shotgun Parts. | ||
+ | |||
+ | * Knife | ||
+ | |||
+ | A combat knife. This weapon comes in handy when you have no ammo. You always start the game with the Knife. | ||
+ | |||
+ | * Magnum | ||
+ | |||
+ | Desert Eagle 50A.E. A high caliber pistol, the Magnum uses powerful DOTSOA.E. rounds. Manufactured by IMI Israel LA: Police Station 1F, Room 18 LB: Police Station 2F, Room 3 | ||
+ | |||
+ | * Custom Magnum | ||
+ | |||
+ | DE 50A E. With a 10-inch barrel placed onto the DEKAB. it can fire IXIYOA. E rounds with more power. You get the Custom Maxmum by combining the Magnum and the Magnum Parts | ||
+ | |||
+ | * Sub Machinegun | ||
+ | |||
+ | MAC11. Manufactured by Military Armament Corp., it uses DOT 380 rounds LA: Police Station B1, Room B CB: Police Station B1, Room 8 | ||
+ | |||
+ | * Colt S.A.A. | ||
+ | |||
+ | Colt S.A.A. artillery model. Used by the cowboys in the Wild West Deigned for a quick draw. CB: Police Station 1F, Room 8 | ||
+ | |||
+ | * Bow Gun | ||
+ | |||
+ | A powerful Bow Gun, primarily used to hunt large game. CA: City Area (Part 1), Room 2 CB: Police Station 2 Room 4 | ||
+ | |||
+ | * Spark Shot | ||
+ | |||
+ | The Spark Shot is a high voltage gran used to repel experimental animals. It uses Soark Shot rounds and has a range of 10 feet CA: Vacant Fnctory B1, Room 3 CB: Vacant Factory B1, Room 3 | ||
+ | |||
+ | * Grenade Launcher | ||
+ | |||
+ | M79 Grenade Launcher. Various rounds can be used. The cut stock causes greater recoil Made in the U.S.A. CA: Police Station 2F. Room 3 CB: Police Station 1F, Room 1 | ||
+ | |||
+ | * Flamethrower | ||
+ | |||
+ | Chemical fuel flamethrower made by Umbrella Inc. The fuel is fed from a small car tridge. LA: Laboratory B4, Room 5 LB: Laboratory B4, Room 5 | ||
+ | |||
+ | === Weapon Parts === | ||
+ | |||
+ | * Handgun Parts | ||
+ | |||
+ | These parts resemble pieces for the Handgun. LA: Police Station 2F, Room 4 LB: Police Station 2F, Room 4 | ||
+ | |||
+ | * Shotgun Parts | ||
+ | |||
+ | These parts resemble pieces for the Shotgun. LA: Vacant Factory B1, Room 3 LB: Vacant Factory B1, Room 3 | ||
+ | |||
+ | * Magnum Parts | ||
+ | |||
+ | These parts resemble pieces for the Magnum. LA: Laboratory B5, Room 5 LB: Laboratory B5, Room 5 | ||
+ | |||
+ | === Ammunition === | ||
+ | |||
+ | * Handgun Bullets | ||
+ | |||
+ | 9x19 parabelum rounds that can be used for either the H&K VP70 or Browning HP These bullets are available in all games | ||
+ | |||
+ | * Shotgun Shells | ||
+ | |||
+ | Shells for the Remington MI 100 series. These shells are available in Leon's A and B games. | ||
+ | |||
+ | * Magnum Bullets | ||
+ | |||
+ | DOTSOA.E. rounds. Magnum rounds for the Desert Eagle. These bullets are available in Leon's A and B games. | ||
+ | |||
+ | * Bow Gun Bolts | ||
+ | |||
+ | Compact iron bolts that can be used with a Bow Gun. These bolts are available in Claire's A and B games. | ||
+ | |||
+ | * Acid Rounds | ||
+ | |||
+ | These are Grenade Acid Rounds used for the M79 Grenade Launcher. These rounds are available in Claire's A and B games. | ||
+ | |||
+ | * Grenade Rounds | ||
+ | |||
+ | These grenade-bearing rounds are used for the M79 Grenade Launcher. These rounds are available in Claire's A and B games. | ||
+ | |||
+ | * Flame Rounds | ||
+ | |||
+ | The Grenade Flame Rounds are used for the M79 Grenade Launcher. These Rounds are available in Claire's A and B games | ||
+ | |||
+ | == Items == | ||
+ | |||
+ | * Lighter | ||
+ | |||
+ | An oil lighter. LA: You start the game with it CA: Police Station 2 LB: You start the game with it CB: Police Station 2 | ||
+ | |||
+ | * Valve Handle | ||
+ | |||
+ | With this in your inventory, you can open or close valves LA: City Area (Part Two) CA: City Area (Part Two) LB: Police Station 1F CB: Police Station 1F | ||
+ | |||
+ | * King Plug | ||
+ | |||
+ | A plug of some sort, in the shape of a king LA: Police Station 2 LB: Police Station 2 | ||
+ | |||
+ | * Bishop Plug | ||
+ | |||
+ | A plug of some sort, in the shape of a bishop LA: Police Station 2 LB: Police Station 2 | ||
+ | |||
+ | * Knight Plug | ||
+ | |||
+ | A plug of some sort, in the shape of a knight. LA: Police Station 3F LB: Police Station 3F | ||
+ | |||
+ | * Rook Plug | ||
+ | |||
+ | A plug of some sort, in the shape of a rook LA: Police Station IF LB: Police Station 1F | ||
+ | |||
+ | * Crank | ||
+ | |||
+ | The end is square-shaped. The name of this item changes to Square Crank alter you look at | ||
+ | |||
+ | * Unicorn Medal | ||
+ | |||
+ | The following is engraved on the back of this modal: "Please guide me to the beautiful maiden who turned into stone as she waited for me." LA: Police Station 2 CA: Police Station 2 LB: Police Station 2 CB: Police Station 2 | ||
+ | LA Police Station IF CA: Police Station 1F LB: Police Station 1F CB: Police Station 1F | ||
+ | |||
+ | * Golden Cogwheel | ||
+ | |||
+ | Completely gold-plated, this item looks like a large clock cog. LA: Police Station 1 CA: Police Station IF LB: Police Station 11 CB: Police Station IP | ||
+ | |||
+ | * Red Jewel 1 | ||
+ | |||
+ | A blood-red jewel about the size of a fiat. The name of this item changes to Virgin Heart after you look at it. LA: Police Station 2 CA: Police Station 2 LB: Police Station 2 CB: Police Station 2 | ||
+ | |||
+ | * Red Jewel 2 | ||
+ | |||
+ | A blood-red jewel about the size of a fist. The name of this item changes to Virgin Heart after you look at it. LA: Police Station 1P CA: Police Station IF LB: Police Station 1 CB: Police Station IF | ||
+ | |||
+ | * Side Pack | ||
+ | |||
+ | This item expand your ability to carry stuff by giving you two more spots in your inventory LA: Police Station BI CA: Police Station B1 LB Police Station BI CB: Police Station B1 | ||
+ | |||
+ | * Ink Ribbon | ||
+ | |||
+ | You can use this to save your game. The Ink Ribbon is avail able in all games. | ||
+ | |||
+ | * Film A | ||
+ | |||
+ | You can't tell what's on the film until you develop it. LA: Police Station 1 CA: Police Station IF LB: Police Station 1 CB: Police Station IF | ||
+ | |||
+ | * Film B | ||
+ | |||
+ | You can't tell what's on the film until you develop it. LA: Police Station 17 CA: Police Station 1F | ||
+ | |||
+ | * Film C | ||
+ | |||
+ | You can't tell what's on the film until you develop it. LA: Police Station B1 CA: Police Station B1 LB: Police Station B1 CB: Police Station B1 | ||
+ | |||
+ | * Cord | ||
+ | |||
+ | Use this card to connect wires on small electric devices. LA Police Station 1F CA: Police Station 1F | ||
+ | |||
+ | * Wolf Medal | ||
+ | |||
+ | There's a wolf etched into this medal. LA: Sewer B2 CA: Sewer B2 LB: Sewer B2 CB: Sewer E2 | ||
+ | |||
+ | * Eagle Medal | ||
+ | |||
+ | There's an eagle etched into this medal LA: Sewer B1 CA: Sewer B1 LB: Sewer BI CB: Sewer B1 | ||
+ | |||
+ | * Fuse Case | ||
+ | |||
+ | This is a case for industrial fuses. It's been designed for superconductor fuses. LA: Laboratory B4 CA: Laboratory B4 LB. Laboratory B4 CB: Laboratory B4 | ||
+ | |||
+ | * Main Fuse | ||
+ | |||
+ | You can restore power to the lab using the Main Fuse LA: Laboratory B4 CA: Laboratory B4 LB: Laboratory B4 CB: Laboratory B4 | ||
+ | |||
+ | * G-Virus | ||
+ | |||
+ | The G-Virus is a purple object in a gel-like state. LA: Laboratory B4 | ||
+ | |||
+ | * Plastic Bomb | ||
+ | |||
+ | The Plastic Bomb has enough C4 to clear a wall, but it needs a detonator. CA: Police Station IF CB: Police Station IF | ||
+ | |||
+ | * Detonator | ||
+ | |||
+ | A charge detonator must be used in conjunction with a bomb, it's useless by itself CA: Police Station 1F CB: Police Station 1 | ||
+ | |||
+ | * Bomb & Detonator | ||
+ | |||
+ | You can clear away wreckage using this powerful combination. You get the Bomb & Detonator by combining the Plastic Bomb and the Detonator. | ||
+ | |||
+ | * Lockpick | ||
+ | |||
+ | You can unlock simple locks with the Lockpick. You start both of Claire's games with this item. Leon never receives the Lockpick. | ||
+ | |||
+ | * Serpent Stone | ||
+ | A six-inch stone that has a snake etched on its side. CA: Police Station 2 CB: Police Station 2 | ||
+ | |||
+ | * Blue Stone 1 | ||
+ | |||
+ | Half of an animal is etched on this stone fragment. CA: Police Station 2 CB: Police Station 2 | ||
+ | |||
+ | * Blue Stone 2 | ||
+ | |||
+ | Half of an animal is etched on this stone fragment. CA: Police Station 3F CB: Police Station 3F | ||
+ | |||
+ | * Jaguar Stone | ||
+ | |||
+ | A Jaguar in etched into this six-inch stone. You get this item by combining the two Blue Stones together. | ||
+ | |||
+ | * Eagle Stone | ||
+ | |||
+ | This six-inch one has an eagle etched on it. CA: Police Station 1F CB: Police Station 1F | ||
+ | |||
+ | * Vaccine Cartridge | ||
+ | |||
+ | Used to create the vaccine. You need the Base Vaccine first. CA: Laboratory B4 | ||
+ | |||
+ | * Base Vaccine | ||
+ | |||
+ | Vaccine Cartridge processed with the activator CA: Laboratory B4 | ||
+ | |||
+ | * Vaccine | ||
+ | |||
+ | You can save Sherry with this item CA: Laboratory B5 | ||
+ | |||
+ | == Health == | ||
+ | |||
+ | * Green Herbs | ||
+ | |||
+ | These are special Herbs that grow in the Raccoon City region. Green Herbs are avail able in all games. | ||
+ | |||
+ | * Blue Herbs | ||
+ | |||
+ | More special Herbs that grow in the Raccoon City region. Blue Herbs are available in all games. | ||
+ | |||
+ | * Red Herbs | ||
+ | |||
+ | More special Herbs that grow in the Raccoon City region. Red Herbs are available in all games. | ||
+ | |||
+ | * Mixed Herbs | ||
+ | |||
+ | A mixture of two green herbs results in Mixed Herbs Mixed Herbs are available in all games. | ||
+ | |||
+ | * First Aid Spray | ||
+ | |||
+ | First Aid Spray completely restores your character's vitality. First Aid Spray is avail able in all games. | ||
+ | |||
+ | == Keys == | ||
+ | |||
+ | * Precinct (Diamond) Key | ||
+ | |||
+ | This key is in the shape of a diamond. LA: Police Station 2 | ||
+ | CA: Police Station 2 LB: Police Station 2 CB: Police Station 2 | ||
+ | |||
+ | * Precinct (Heart) Key | ||
+ | |||
+ | This key is in the shape of a heart. LA: Police Station IF CA: Police Station 2 LB: Police Station IF CB: Police Station 2 | ||
+ | |||
+ | * Precinct (Club) Key | ||
+ | |||
+ | This key is in the shape of a club. LA: Sewage Disposal CA: Sewage Disposal LB: Sewage Diapeal CB: Sewage Disposal | ||
+ | |||
+ | * Precinct (Spade) Key | ||
+ | |||
+ | This key is in the shape of a spade. LA: Police Station F CA: Police Station 1 LB: Police Station 11 CB: Police Station 1F | ||
+ | |||
+ | * Small Key 1 | ||
+ | |||
+ | Resembles the key to a desk LA: Police Station 2 LB: Police Station 2F | ||
+ | |||
+ | * Small Key 2 | ||
+ | |||
+ | This key also resembles the key to a desk LA: Police Station 1F LB: Police Station 1F | ||
+ | |||
+ | * Red Card Key | ||
+ | |||
+ | A plastic card that reads "Weapon Storage." LA: Police Station B1 CA: Police Station B1 LB: Police Station B1 CB: Police Station B1 | ||
+ | |||
+ | * Blue Card Key | ||
+ | |||
+ | A plastic card that rends "Hole IF Electronic lock." LA: Police Station 1P CA: Police Station 1F LB: Police Station 2 CB: Police Station 2 | ||
+ | |||
+ | * Weapon Box Key | ||
+ | |||
+ | This odd-shaped key has the Umbrella logo on the key ring LA: Vacant Factory B1 CA: Vacant Factory B1 LB: Vacant Factory B1 CB: Vacant Factory B1 | ||
+ | |||
+ | * Lab Card Key | ||
+ | |||
+ | This card key looks like a card key for lab access. LA: Laboratory B5 CA: Laboratory B5 LB: Laboratory B4 CB: Laboratory B4 | ||
+ | |||
+ | * Mo Disk | ||
+ | |||
+ | The label on the MO Disk reads "For Cargo Room Verification." LA: Laboratory B4 CA: Laboratory B4 | ||
+ | |||
+ | * Control Panel Key "D" | ||
+ | |||
+ | This control panel key has the letter "D" etched into it. The name of this key changes to Down Key after you look at it. LA: Vacant Factory IP CA: Vacant Factory IF | ||
+ | |||
+ | * Control Panel Key "U" | ||
+ | |||
+ | This control panel ley has the letter "U" etched into it. The name of this key changes to Up Key after you look at it. LB: Vacant Factory 1F CB: Vacant Factory 1F | ||
+ | |||
+ | * Special Key | ||
+ | |||
+ | This Special Key can unlock an unopened locker. The name of this key changes to Locker Key after you look at it. LA: City Area (Part 1) CA: City Area (Part 1) LB: City Area (Part 1) CB: City Area (Part 1) | ||
+ | |||
+ | * Cabin Key | ||
+ | |||
+ | Using this key, you can access the cabin in the rear. LB: City Area (Part 1) CB: City Aren (Part 1) | ||
+ | |||
+ | * Platform Key | ||
+ | |||
+ | Hurry and get that train operational! LB: Escape Train Area CB: Escape Train Area | ||
+ | |||
+ | * Master Key | ||
+ | |||
+ | Looks very important. LB: Laboratory B1 CB: Laboratory B4 | ||
+ | |||
+ | * Power Room Key | ||
+ | |||
+ | It looks unique. Accesses the power room. LB: Laboratory B5 CB: Laboratory BS | ||
[[Category:Puzzles]] | [[Category:Puzzles]] |
Revision as of 15:12, 1 March 2022
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Raccoon Police Department
Lion Statue Lock Code
- Location: Main Hall
- Solution: Lion, Leafy Branch, Bird
- Second Run: Crown, Torch, Bird
- Contents: Lion Emblem
Leon's Desk Code in West Office
- Location: West Office
- Solution: Left Lock: NED, Right Lock: MRG
- Contents: Leon: High-Capacity Magazine (Matilda), Claire: Speed Loader (SLS 60)
Safety Deposit Room Lock Control Panel
- Location: Safety Deposit Room
- Solution: On this control panel you can enter several codes, but you'll need the Spare Key 1 and Spare Key 2 to enter them all since the #2 and #3 button are missing.
- Contents: Since it’s a blank key, you can use it for either missing piece, which means installing it will either get you: Shotgun Shells/Flame Rounds and Gunpowder (2 key), or a Combat Knife (3 key). Finding both can get you the Hip Pouch.
3F Stairs Dial Lock
- Location: Top of the Northwestern Stairs, 3F
- Solution: DCM (Found in a film roll).
- Contents: Leon: Magnum Ammo, Claire: Submachine Gun Ammo
Unicorn Statue Lock
- Location: Lounge
- Solution: Fish, Scorpion, Vase
- Second Run: Two People, Scales, Uncoiled Snake
- Contents: Unicorn Emblem
Men's Locker Room Dial Lock
- Location: Men's Locker Room
- Solution: CAP - Found on whiteboard in room attached to Operations Room.
- Contents: Leon: Shotgun Shells, Claire: Flame Rounds
West Office Safe
- Location: West Office
- Solution: Left 9, Right 15, Left 7 - Found in S.T.A.R.S. Office memo.
- Contents: Hip Pouch 2
Maiden Statue
- Location: West Storage Room
- Solution: Woman, Bow, Snake (icons are obscured)
- Second Run: Ram, Harp, Bird
- Contents: Maiden Emblem
Waiting Room Safe
- Location: Waiting Room
- Solution: Left 6, Right 2, Left 11 - Found in Confiscation Report File
- Contents: Leon: Muzzle Break for Matilda, Claire: High Capacity Mag for JMB Hp3
Raccoon City Sewers
Sewer Locker
- Location: Control Room, Sewer
- Solution: SZF - Found in Jazz Festival Flyer
- Contents: Leon: MAG Ammo, Claire: Submachine Gun Ammo
Treatment Pool Room Safe
- Location: Treatment Pool Room, Sewer
- Solution: Left 2, Right 12, Left 8 - Found on side of safe
- Contents: Leon: Shotgun Stock for the W-870 Shotgun, Claire: Reinforced Frame for the SLS 60
Sewer Monitor Room Chess Plug Puzzle
- Location: Monitor Room, Sewer
- Solution:
King | Queen | Pawn |
Knight | Rook | Bishop |
- Second Run:
Knight | Rook | Pawn |
King | Bishop | Queen |
- Contents: Unlocks Door to Access the Garbage Room, Sewer
NEST
Greenhouse Control Room Code 1
- Location: Greenhouse Control Room
- Solution: F, II, two small L shapes, and F (3,1,2,3) - Found on ladder top
- Second Run: Backwards L above dash, colon, F, II (5,8,3,1)
- Contents: Unlocks Ladder in Greenhouse to B2
Greenhouse Control Room Code 2
- Location: Greenhouse Control Room
- Solution: Two L’s, I, a big square above a little square, and a thicker I (1,0,6,7) - Found on bottom of DNA Trophy
- Second Run: Two L's, I, tiny block above big square, colon (2,0,4,8).
- Contents: Unlocks Dispersal Unit in Drug Testing Lab
Plant 43 Herbicide
- Location: Drug Testing Lab
- Solution: Red, Green, Blue, Red, Green, Blue, Red, Green
- Second Run: Blue, Red, Green, Blue, Red, Green, Blue, Red, Green
- Contents: Insert Dispersal Cartridge (Empty) receive Dispersal Cartridge (Solution)
Mr. Raccoon Toys
Mr. Raccoon Toy 01
- Location: Raccoon City Police Department, West Office, 1F
- Character: Leon or Claire
Mr. Raccoon Toy 02
- Location: Raccoon City Police Department, S.T.A.R.S. Office, 2F
- Character: Leon or Claire
Mr. Raccoon Toy 03
- Location: R.P.D. Parking Garage, Firing Range, B1
- Character: Leon or Claire
Mr. Raccoon Toy 04
- Location: Raccoon City Police Department, Break Room, 1F
- Character: Leon
Mr. Raccoon Toy 05
- Location: Raccoon City Police Department, East Hall, 2F
- Character: Leon or Claire
Mr. Raccoon Toy 06
- Location: Raccoon City Police Department, East Storage Heart Door Room, 3F
- Character: Claire
Mr. Raccoon Toy 07
- Location: Raccoon City Police Department, Clock Tower Passage, 3F
- Character: Leon or Claire
Mr. Raccoon Toy 08
- Location: Destroyed Bus on Streets Behind R.P.D
- Character: Claire
Mr. Raccoon Toy 09
- Location: Orphanage Nursery, 2F
- Character: Claire
Mr. Raccoon Toy 10
- Location: Sewer Entrance
- Character: Leon
Mr. Raccoon Toy 11
- Location: Sewers Incinerator, Upper Level
- Character: Ada
Mr. Raccoon Toy 12
- Location: Sewer Supplies Storage Room Hall, Lower Level
- Character: Leon or Claire
Mr. Raccoon Toy 13
- Location: Laboratory Cafeteria, Lab North Area
- Character: Leon or Claire
Mr. Raccoon Toy 14
- Location: Laboratory Nap Room, Lab North Area
- Character: Leon or Claire
Mr. Raccoon Toy 15
- Location: Raccoon Police Department, Side Entrance, 1F (only available during 2nd run)
- Character: Leon or Claire
Unlockables
- Leon's Story First Run - Unlocked by default.
- Claire's Story First Run - Unlocked by default.
- Leon's Story Second Run Mode - Beat Claire's Story, any difficulty and rating OR beat Claire's Second Run to unlock.
- Claire's Story Second Run Mode - Beat Leon's Story, any difficulty and rating OR beat Leon's Second Run to unlock.
- The Fourth Survivor Mode (Play as Hunk) - Beat the Second Run Mode to unlock.
- Tofu Survivor Mode (play as Tofu) - Beat The Fourth Survivor Mode to unlock. Tofu is a large block of tofu with only knives as weapons.
- Konjac Survivor Mode (play as Konjac) - Beat the Tofu Survivor Mode. Konjac is a Rambo-inspired skin of Tofu with only flame grenades and a flame thrower.
- Uiro-Mochi Survivor Mode (play as Uiro-Mochi) - Beat the Tofu Survivor Mode. Uiro-Mochi is a skin of Tofu with only grenades as weapons.
- Flan Survivor Mode (play as Flan) - Beat the Tofu Survivor Mode as either Konjac or Uiro-Mochi. Flan is a golden skin of Tofu who is armed to the teeth with a Spark Shot, Rocket Launcher, and Minigun
- Annin Tofu Mode (play as Annin Tofu) - Beat the Tofu Survivor Mode as either Konjac or Uiro-Mochi. Annin Tofu is a slightly different skin of Tofu who carries many herbs as well as the M19 and Quickdraw Army handguns.
- The Ghost Survivors - Available after the first autosave, accessed from the Extras Menu.
- Costumes - Available after completing the game on any difficulty.
- Costumes DLC - Available for purchase. Leon: Noir + Arklay Sherrif
- Costumes DLC - Available for purchase. Claire: Noir + Military + Elza Walker ( Resident Evil 1.5 )
Unlockables: Weapons
- Unbreakable Combat Knife - Destroy all Mr. Raccoon Toys to unlock.
- Unlimited Ammo Samurai Edge Handgun - S-Rank the game on Standard Difficulty to unlock.
- Unlimited Ammo LE-5 Submachine Gun - S-Rank the game on Hardcore Difficulty to unlock.
- Unlimited Ammo Rocket Launcher - S+ rank the game as Leon on Standard Difficulty
- Unlimited Ammo Minigun - S+ rank the game as Claire on Standard Difficulty
- Samurai Edge JILL Model- Given to players who pre-ordered Resident Evil 2
- Samurai Edge CHRIS Model - Given to players who pre-ordered Resident Evil 2
- Samurai Edge WESKER Model - Available as DLC
Concept Art
Resident Evil 2 Classic (1998)
Weapons
- Handgun
H&K VP70. Manufactured by H&K Germany. It аѕ mm parabellum rounds. You always begin the game with the Handgun.
- Custom Handgun
H&K VP70 Burst with a stock bolster. Capable of firing three-round auto-bursts. You get the Custom Handgun by Combining the Handgun and the Handgun Parts.
- Shotgun
Remington MI 100-P. The Shotgun u 12-gauge rounds. It's smaller than a standard Ml 100 because its barrel is cut.
Leon A City Area (Part 1), Room 2, Police Station 2 Room 3 Leon B Police Station 1. Room 1
- Custom Shotgun
Remington MI 100 full-size semi-automatic. The longer barrel results in more concen trated bot blasts. You get the Custom Shotgun by combining the Shotgun and the Shotgun Parts.
- Knife
A combat knife. This weapon comes in handy when you have no ammo. You always start the game with the Knife.
- Magnum
Desert Eagle 50A.E. A high caliber pistol, the Magnum uses powerful DOTSOA.E. rounds. Manufactured by IMI Israel LA: Police Station 1F, Room 18 LB: Police Station 2F, Room 3
- Custom Magnum
DE 50A E. With a 10-inch barrel placed onto the DEKAB. it can fire IXIYOA. E rounds with more power. You get the Custom Maxmum by combining the Magnum and the Magnum Parts
- Sub Machinegun
MAC11. Manufactured by Military Armament Corp., it uses DOT 380 rounds LA: Police Station B1, Room B CB: Police Station B1, Room 8
- Colt S.A.A.
Colt S.A.A. artillery model. Used by the cowboys in the Wild West Deigned for a quick draw. CB: Police Station 1F, Room 8
- Bow Gun
A powerful Bow Gun, primarily used to hunt large game. CA: City Area (Part 1), Room 2 CB: Police Station 2 Room 4
- Spark Shot
The Spark Shot is a high voltage gran used to repel experimental animals. It uses Soark Shot rounds and has a range of 10 feet CA: Vacant Fnctory B1, Room 3 CB: Vacant Factory B1, Room 3
- Grenade Launcher
M79 Grenade Launcher. Various rounds can be used. The cut stock causes greater recoil Made in the U.S.A. CA: Police Station 2F. Room 3 CB: Police Station 1F, Room 1
- Flamethrower
Chemical fuel flamethrower made by Umbrella Inc. The fuel is fed from a small car tridge. LA: Laboratory B4, Room 5 LB: Laboratory B4, Room 5
Weapon Parts
- Handgun Parts
These parts resemble pieces for the Handgun. LA: Police Station 2F, Room 4 LB: Police Station 2F, Room 4
- Shotgun Parts
These parts resemble pieces for the Shotgun. LA: Vacant Factory B1, Room 3 LB: Vacant Factory B1, Room 3
- Magnum Parts
These parts resemble pieces for the Magnum. LA: Laboratory B5, Room 5 LB: Laboratory B5, Room 5
Ammunition
- Handgun Bullets
9x19 parabelum rounds that can be used for either the H&K VP70 or Browning HP These bullets are available in all games
- Shotgun Shells
Shells for the Remington MI 100 series. These shells are available in Leon's A and B games.
- Magnum Bullets
DOTSOA.E. rounds. Magnum rounds for the Desert Eagle. These bullets are available in Leon's A and B games.
- Bow Gun Bolts
Compact iron bolts that can be used with a Bow Gun. These bolts are available in Claire's A and B games.
- Acid Rounds
These are Grenade Acid Rounds used for the M79 Grenade Launcher. These rounds are available in Claire's A and B games.
- Grenade Rounds
These grenade-bearing rounds are used for the M79 Grenade Launcher. These rounds are available in Claire's A and B games.
- Flame Rounds
The Grenade Flame Rounds are used for the M79 Grenade Launcher. These Rounds are available in Claire's A and B games
Items
- Lighter
An oil lighter. LA: You start the game with it CA: Police Station 2 LB: You start the game with it CB: Police Station 2
- Valve Handle
With this in your inventory, you can open or close valves LA: City Area (Part Two) CA: City Area (Part Two) LB: Police Station 1F CB: Police Station 1F
- King Plug
A plug of some sort, in the shape of a king LA: Police Station 2 LB: Police Station 2
- Bishop Plug
A plug of some sort, in the shape of a bishop LA: Police Station 2 LB: Police Station 2
- Knight Plug
A plug of some sort, in the shape of a knight. LA: Police Station 3F LB: Police Station 3F
- Rook Plug
A plug of some sort, in the shape of a rook LA: Police Station IF LB: Police Station 1F
- Crank
The end is square-shaped. The name of this item changes to Square Crank alter you look at
- Unicorn Medal
The following is engraved on the back of this modal: "Please guide me to the beautiful maiden who turned into stone as she waited for me." LA: Police Station 2 CA: Police Station 2 LB: Police Station 2 CB: Police Station 2 LA Police Station IF CA: Police Station 1F LB: Police Station 1F CB: Police Station 1F
- Golden Cogwheel
Completely gold-plated, this item looks like a large clock cog. LA: Police Station 1 CA: Police Station IF LB: Police Station 11 CB: Police Station IP
- Red Jewel 1
A blood-red jewel about the size of a fiat. The name of this item changes to Virgin Heart after you look at it. LA: Police Station 2 CA: Police Station 2 LB: Police Station 2 CB: Police Station 2
- Red Jewel 2
A blood-red jewel about the size of a fist. The name of this item changes to Virgin Heart after you look at it. LA: Police Station 1P CA: Police Station IF LB: Police Station 1 CB: Police Station IF
- Side Pack
This item expand your ability to carry stuff by giving you two more spots in your inventory LA: Police Station BI CA: Police Station B1 LB Police Station BI CB: Police Station B1
- Ink Ribbon
You can use this to save your game. The Ink Ribbon is avail able in all games.
- Film A
You can't tell what's on the film until you develop it. LA: Police Station 1 CA: Police Station IF LB: Police Station 1 CB: Police Station IF
- Film B
You can't tell what's on the film until you develop it. LA: Police Station 17 CA: Police Station 1F
- Film C
You can't tell what's on the film until you develop it. LA: Police Station B1 CA: Police Station B1 LB: Police Station B1 CB: Police Station B1
- Cord
Use this card to connect wires on small electric devices. LA Police Station 1F CA: Police Station 1F
- Wolf Medal
There's a wolf etched into this medal. LA: Sewer B2 CA: Sewer B2 LB: Sewer B2 CB: Sewer E2
- Eagle Medal
There's an eagle etched into this medal LA: Sewer B1 CA: Sewer B1 LB: Sewer BI CB: Sewer B1
- Fuse Case
This is a case for industrial fuses. It's been designed for superconductor fuses. LA: Laboratory B4 CA: Laboratory B4 LB. Laboratory B4 CB: Laboratory B4
- Main Fuse
You can restore power to the lab using the Main Fuse LA: Laboratory B4 CA: Laboratory B4 LB: Laboratory B4 CB: Laboratory B4
- G-Virus
The G-Virus is a purple object in a gel-like state. LA: Laboratory B4
- Plastic Bomb
The Plastic Bomb has enough C4 to clear a wall, but it needs a detonator. CA: Police Station IF CB: Police Station IF
- Detonator
A charge detonator must be used in conjunction with a bomb, it's useless by itself CA: Police Station 1F CB: Police Station 1
- Bomb & Detonator
You can clear away wreckage using this powerful combination. You get the Bomb & Detonator by combining the Plastic Bomb and the Detonator.
- Lockpick
You can unlock simple locks with the Lockpick. You start both of Claire's games with this item. Leon never receives the Lockpick.
- Serpent Stone
A six-inch stone that has a snake etched on its side. CA: Police Station 2 CB: Police Station 2
- Blue Stone 1
Half of an animal is etched on this stone fragment. CA: Police Station 2 CB: Police Station 2
- Blue Stone 2
Half of an animal is etched on this stone fragment. CA: Police Station 3F CB: Police Station 3F
- Jaguar Stone
A Jaguar in etched into this six-inch stone. You get this item by combining the two Blue Stones together.
- Eagle Stone
This six-inch one has an eagle etched on it. CA: Police Station 1F CB: Police Station 1F
- Vaccine Cartridge
Used to create the vaccine. You need the Base Vaccine first. CA: Laboratory B4
- Base Vaccine
Vaccine Cartridge processed with the activator CA: Laboratory B4
- Vaccine
You can save Sherry with this item CA: Laboratory B5
Health
- Green Herbs
These are special Herbs that grow in the Raccoon City region. Green Herbs are avail able in all games.
- Blue Herbs
More special Herbs that grow in the Raccoon City region. Blue Herbs are available in all games.
- Red Herbs
More special Herbs that grow in the Raccoon City region. Red Herbs are available in all games.
- Mixed Herbs
A mixture of two green herbs results in Mixed Herbs Mixed Herbs are available in all games.
- First Aid Spray
First Aid Spray completely restores your character's vitality. First Aid Spray is avail able in all games.
Keys
- Precinct (Diamond) Key
This key is in the shape of a diamond. LA: Police Station 2 CA: Police Station 2 LB: Police Station 2 CB: Police Station 2
- Precinct (Heart) Key
This key is in the shape of a heart. LA: Police Station IF CA: Police Station 2 LB: Police Station IF CB: Police Station 2
- Precinct (Club) Key
This key is in the shape of a club. LA: Sewage Disposal CA: Sewage Disposal LB: Sewage Diapeal CB: Sewage Disposal
- Precinct (Spade) Key
This key is in the shape of a spade. LA: Police Station F CA: Police Station 1 LB: Police Station 11 CB: Police Station 1F
- Small Key 1
Resembles the key to a desk LA: Police Station 2 LB: Police Station 2F
- Small Key 2
This key also resembles the key to a desk LA: Police Station 1F LB: Police Station 1F
- Red Card Key
A plastic card that reads "Weapon Storage." LA: Police Station B1 CA: Police Station B1 LB: Police Station B1 CB: Police Station B1
- Blue Card Key
A plastic card that rends "Hole IF Electronic lock." LA: Police Station 1P CA: Police Station 1F LB: Police Station 2 CB: Police Station 2
- Weapon Box Key
This odd-shaped key has the Umbrella logo on the key ring LA: Vacant Factory B1 CA: Vacant Factory B1 LB: Vacant Factory B1 CB: Vacant Factory B1
- Lab Card Key
This card key looks like a card key for lab access. LA: Laboratory B5 CA: Laboratory B5 LB: Laboratory B4 CB: Laboratory B4
- Mo Disk
The label on the MO Disk reads "For Cargo Room Verification." LA: Laboratory B4 CA: Laboratory B4
- Control Panel Key "D"
This control panel key has the letter "D" etched into it. The name of this key changes to Down Key after you look at it. LA: Vacant Factory IP CA: Vacant Factory IF
- Control Panel Key "U"
This control panel ley has the letter "U" etched into it. The name of this key changes to Up Key after you look at it. LB: Vacant Factory 1F CB: Vacant Factory 1F
- Special Key
This Special Key can unlock an unopened locker. The name of this key changes to Locker Key after you look at it. LA: City Area (Part 1) CA: City Area (Part 1) LB: City Area (Part 1) CB: City Area (Part 1)
- Cabin Key
Using this key, you can access the cabin in the rear. LB: City Area (Part 1) CB: City Aren (Part 1)
- Platform Key
Hurry and get that train operational! LB: Escape Train Area CB: Escape Train Area
- Master Key
Looks very important. LB: Laboratory B1 CB: Laboratory B4
- Power Room Key
It looks unique. Accesses the power room. LB: Laboratory B5 CB: Laboratory BS