Difference between revisions of "Resident Evil 0 - Puzzles"

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== Weapons ==
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KNIFE
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This is a standard hunting knife with a serrated edge, such as those issued to most police and military personnel. This light-damage, close-range melee combat weapon is completely ineffective against the victims of the T-virus outbreak in Raccoon City. However, it's still a good self-defense weapon if your ammunition runs out. This weapon can be found on the Train, and Billy is carrying one.
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S.T.A.R.S. HANDGUN
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This is a custom handgun modified and engraved for issue to S.T.A.R.S. officers. S.T.A.R.S. commander and gun enthusiast Barry Burton contracted a local gunsmith, Robert Kendo, to create a line of elite handguns for use by the Special Tactics And Rescue Service. The gun has a double safety lock to prevent use by criminals in case of theft. This automatic handgun is also designed with a special sliding bridge, which prevents jamming. Rebecca's
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weapon is a capable firearm for disposal of T-virus infected zombies, Cerberus dogs, crows, and other minor enemies encountered throughout the game. With each successive shot fired, there's a very slight chance that the handgun will blow off a zombie's head, resulting in a full decapitation and an instant kill.
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MILITARY POLICE ISSUE 9MM HANDGUN
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This is a standard-issue Army automatic handgun, which fires 9x19mm parabellum rounds. Billy's acquired pistol is best suited for suppressing zombies, Cerberus dogs, crows, and other minor enemies. The military model has a slight chance of exploding a zombie's or Cerberus dog's head, causing an instant kill. Billy's handgun has a slightly better chance of inflicting an instant kill than Rebecca's S.T.A.R.S. model.
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HANDGUN PARTS
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This is a scope and scope mount that can be attached to any automatic slid ing-chamber handgun to increase its range, firing speed, and precision. Combine the Handgun Parts item with either handgun to improve a charac ter's ability to kill and decapitate zombies and Cerberus dogs, and to elimi nate tougher monsters more effectively. The Handgun Parts are locked inside the Duralumin Case, found in the locker of the combat test area on B3 of the Facility Basement.
  
 
== Unlockables ==
 
== Unlockables ==
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| E      || 29 - 01      || Sub-Machinegun Bullets      || Added to Rebecca's items
 
| E      || 29 - 01      || Sub-Machinegun Bullets      || Added to Rebecca's items
 
== Weapons ==
 
 
  
 
[[Category:Puzzles]]
 
[[Category:Puzzles]]

Revision as of 15:44, 22 February 2022

Note icon.png This page is a Work in Progress
Bio0 box.jpg

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Ecliptic Express

Activating the Emergency Breaks

Biohazard 0 0297.png


POSSIBLE COMBINATIONS

  • 36 - Enter the number 3 nine times, and then enter 9.
  • 67 - Enter the number 7 nine times, and then enter 4.
  • 81 - Enter the number 8 nine times, and then enter 9.
  • 42 - Enter the number 4 nine times, and then enter 6.
  • 53 - Enter the number 5 nine times, and then enter 8.
  • 67 - Enter the number 7 nine times, and then enter 4.


Biohazard 0 0346.png Biohazard 0 0350.png

Weapons

KNIFE

This is a standard hunting knife with a serrated edge, such as those issued to most police and military personnel. This light-damage, close-range melee combat weapon is completely ineffective against the victims of the T-virus outbreak in Raccoon City. However, it's still a good self-defense weapon if your ammunition runs out. This weapon can be found on the Train, and Billy is carrying one.

S.T.A.R.S. HANDGUN

This is a custom handgun modified and engraved for issue to S.T.A.R.S. officers. S.T.A.R.S. commander and gun enthusiast Barry Burton contracted a local gunsmith, Robert Kendo, to create a line of elite handguns for use by the Special Tactics And Rescue Service. The gun has a double safety lock to prevent use by criminals in case of theft. This automatic handgun is also designed with a special sliding bridge, which prevents jamming. Rebecca's weapon is a capable firearm for disposal of T-virus infected zombies, Cerberus dogs, crows, and other minor enemies encountered throughout the game. With each successive shot fired, there's a very slight chance that the handgun will blow off a zombie's head, resulting in a full decapitation and an instant kill.

MILITARY POLICE ISSUE 9MM HANDGUN

This is a standard-issue Army automatic handgun, which fires 9x19mm parabellum rounds. Billy's acquired pistol is best suited for suppressing zombies, Cerberus dogs, crows, and other minor enemies. The military model has a slight chance of exploding a zombie's or Cerberus dog's head, causing an instant kill. Billy's handgun has a slightly better chance of inflicting an instant kill than Rebecca's S.T.A.R.S. model.

HANDGUN PARTS

This is a scope and scope mount that can be attached to any automatic slid ing-chamber handgun to increase its range, firing speed, and precision. Combine the Handgun Parts item with either handgun to improve a charac ter's ability to kill and decapitate zombies and Cerberus dogs, and to elimi nate tougher monsters more effectively. The Handgun Parts are locked inside the Duralumin Case, found in the locker of the combat test area on B3 of the Facility Basement.

Unlockables

Rank Time Unlock
S 3:30 or less Closet Key, Sub-Machinegun, Rocket Launcher, Leech Hunter
A 5:00-3:31 Closet Key, Sub-Machinegun, Leech Hunter
B 7:00-5:01 Closet Key, Leech Hunter
C 9:00-7:01 Closet Key, Leech Hunter
D 9:01+ Closet Key, Leech Hunter

Leech Hunter Prizes

Rank Leeches Item Note
A 100 All Weapons Any Weapon found has unlimited ammo
B 99 - 90 Magnum Revolver Special weapon found in train room 202
C 89 - 60 Hunting Gun Unlimited ammo when found
D 59 - 30 Handgun Equipped Handguns are unlimited
E 29 - 01 Sub-Machinegun Bullets Added to Rebecca's items