Difference between revisions of "Resident Evil 3"

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{{Note | This page is a Work in Progress}}
+
[[File:Bio3 title.jpg |thumb|308px]]
 
 
[[File:Bio3 box.png |thumb|308px]]
 
 
<div style="float:right; clear:both; margin-left:0.5em;">__TOC__</div>
 
<div style="float:right; clear:both; margin-left:0.5em;">__TOC__</div>
  
 
==GOBLIN6 Forum Discussion==
 
==GOBLIN6 Forum Discussion==
 
Looking to discuss Resident Evil 3? Post [https://forum.goblin6.com/forumG6/viewforum.php?f=10 '''here'''].
 
Looking to discuss Resident Evil 3? Post [https://forum.goblin6.com/forumG6/viewforum.php?f=10 '''here'''].
 +
 +
==Difficulties==
 +
 +
* Assisted: In this mode, you'll start with an Assault Rifle, receive more ammo when combining items, and have an additional four inventory slots. Aim Assist will be on, zombies will be weaker and you'll automatically recover a portion of your health as time goes by.
 +
* Standard: This is the standard game mode.
 +
* Hardcore: In this mode, enemies are stronger, ammo and other items are less available, and you'll receive less ammo when combining items. You cannot change the difficulty in a Hardcore playthrough.
 +
* Nightmare: This mode is unlocked after completing the game on Hardcore. In this mode, enemies deal significantly more damage and are way harder to kill. Enemies and items are placed in different areas throughout the game. You cannot change the difficulty in a Nightmare playthrough.
 +
* Inferno: This mode is unlocked after completing the game on Nightmare. In this mode, enemies deal even more damage than in Nightmare and are even harder to kill. Auto-saving is disabled in this mode, enemies and items are in different areas, and ammo and other items are significantly more scarce.
  
 
==Resident Evil 2 RPD lockers==
 
==Resident Evil 2 RPD lockers==
Line 11: Line 17:
  
 
* Men's Locker Room Dial Lock: CAP
 
* Men's Locker Room Dial Lock: CAP
 +
 +
[[File:Bio3 puzzle 01.jpg|border|500px]]
  
 
* 3F Stairs Dial Lock: DCM
 
* 3F Stairs Dial Lock: DCM
  
==Difficulties==
+
[[File:Bio3 puzzle 02.jpg|border|500px]]
 +
 
 +
==Charlie Locations==
 +
 
 +
=== <u>Charlie Doll 01</u> ===
 +
 
 +
* Location: Between 2 newspaper boxes
 +
 
 +
[[File:Charlie 01.PNG|border|500px]]
 +
 
 +
=== <u>Charlie Doll 02</u> ===
 +
 
 +
* Location: Drug Store owner's Saferoom
 +
 
 +
[[File:Charlie 02.jpg|border|500px]]
 +
 
 +
=== <u>Charlie Doll 03</u> ===
 +
 
 +
* Location: Inside Moon Donuts
 +
 
 +
[[File:Charlie 03.jpg|border|500px]]
 +
 
 +
=== <u>Charlie Doll 04</u> ===
 +
 
 +
* Location: Subway Control Room
 +
 
 +
[[File:Charlie 04.jpg|border|500px]]
 +
 
 +
=== <u>Charlie Doll 05</u> ===
 +
 
 +
* Location: Subway Power Substation Control Room
 +
 
 +
[[File:Charlie 05.jpg|border|500px]]
 +
 
 +
=== <u>Charlie Doll 06</u> ===
 +
 
 +
* Location: Inside Toy Uncle
 +
 
 +
[[File:Charlie 06.jpg|border|500px]]
 +
 
 +
=== <u>Charlie Doll 07</u> ===
 +
 
 +
* Location: Sewers, before approaching the Lab
 +
 
 +
[[File:Charlie 07.jpg|border|500px]]
 +
 
 +
=== <u>Charlie Doll 08</u> ===
 +
 
 +
* Location: Sewers, after going through the exit door
 +
 
 +
[[File:Charlie 08.jpg|border|500px]]
 +
 
 +
=== <u>Charlie Doll 09</u> ===
 +
 
 +
* Location: After the Demolition Site
 +
 
 +
[[File:Charlie 09.jpg|border|500px]]
 +
 
 +
=== <u>Charlie Doll 10</u> ===
 +
 
 +
* Location: RPD, Courtyard
 +
 
 +
[[File:Charlie 10.jpg|border|500px]]
 +
 
 +
=== <u>Charlie Doll 11</u> ===
 +
 
 +
* Location: RPD, Safety Deposit Room
 +
 
 +
[[File:Charlie 11.jpg|border|500px]]
 +
 
 +
=== <u>Charlie Doll 12</u> ===
 +
 
 +
* Location: Subway Tunnels
 +
 
 +
[[File:Charlie 12.jpg|border|500px]]
 +
 
 +
=== <u>Charlie Doll 13</u> ===
 +
 
 +
* Location: Clock Tower Plaza, behind RPD SWAT vehicle
 +
 
 +
[[File:Charlie 13.jpg|border|500px]]
 +
 
 +
=== <u>Charlie Doll 14</u> ===
 +
 
 +
* Location: Hospital 1F
 +
 
 +
[[File:Charlie 14.jpg|border|500px]]
 +
 
 +
=== <u>Charlie Doll 15</u> ===
 +
 
 +
* Location: Hospital, 2F Roof
 +
 
 +
[[File:Charlie 15.jpg|border|500px]]
 +
 
 +
=== <u>Charlie Doll 16</u> ===
 +
 
 +
* Location: Hospital, 2F Sickroom
 +
 
 +
[[File:Charlie 16.jpg|border|500px]]
 +
 
 +
=== <u>Charlie Doll 17</u> ===
 +
 
 +
* Location: Hospital, 1F (as Jill), before Underground Storage Elevator
 +
 
 +
[[File:Charlie 17.jpg|border|500px]]
 +
 
 +
=== <u>Charlie Doll 18</u> ===
 +
 
 +
* Location: Underground Storage
 +
 
 +
[[File:Charlie 18.jpg|border|500px]]
 +
 
 +
=== <u>Charlie Doll 19</u> ===
 +
 
 +
* Location: NEST 2, 2F after Override Key
 +
 
 +
[[File:Charlie 19.jpg|border|500px]]
 +
 
 +
=== <u>Charlie Doll 20</u> ===
 +
 
 +
* Location: NEST 2, 2F small room after Lab 1
 +
 
 +
[[File:Charlie 20.jpg|border|500px]]
 +
 
 +
==Weapon Upgrades==
 +
 
 +
=== <u>Dot Sight (Handgun)</u> ===
 +
 
 +
* Location: Drug Store owner's Saferoom
 +
* Safe combination: 9 left, 1 right, 8 left (Aqua Cure Poster in Pharmacy)
 +
 
 +
[[File:Weapon 01.jpg|border|500px]] [[File:Weapon 02.jpg|border|500px]] [[File:Weapon 03.jpg|border|500px]]
 +
 
 +
=== <u>Extended Magazine (Handgun)</u> ===
 +
 
 +
* Location: After restoring power to subway
 +
* Nemesis Drop: Use a grenade on him as he breaks through wall
 +
 
 +
[[File:Weapon 04.jpg|border|500px]] [[File:Weapon 05.jpg|border|500px]] [[File:Weapon 06.jpg|border|500px]]
 +
 
 +
=== <u>Moderator (Handgun)</u> ===
 +
 
 +
* Location: After Nemesis infects zombie with parasite
 +
* Nemesis Drop: Use a grenade on him after cutscene
 +
* ONLY AVAILABLE ON STANDARD MODE AND ABOVE
 +
 
 +
[[File:Weapon 25.jpg|border|500px]] [[File:Weapon 26.jpg|border|500px]] [[File:Weapon 27.jpg|border|500px]]
 +
 
 +
=== <u>Tactical Stock (Shotgun)</u> ===
 +
 
 +
* Location: Clock Tower Monument Subway
 +
* Nemesis Drop: Use a grenade on him after cutscene
 +
* Puzzle Solution: Use 2 of the 3 collected jewels
 +
 
 +
[[File:Weapon 07.jpg|border|500px]] [[File:Weapon 08.jpg|border|500px]] [[File:Weapon 09.jpg|border|500px]]
 +
 
 +
=== <u>Semi-Auto Barrel (Shotgun)</u> ===
 +
 
 +
* Location: Gun Shop Kendo
 +
* Location: Shelf on the left as you walk in
 +
 
 +
[[File:Weapon 10.jpg|border|500px]] [[File:Weapon 11.jpg|border|500px]] [[File:Weapon 12.jpg|border|500px]]
 +
 
 +
=== <u>Scope (Assault Rifle)</u> ===
 +
 
 +
* Location: RPD West Office
 +
* Key Item needed: STARS ID Card
 +
 
 +
[[File:Weapon 13.jpg|border|500px]] [[File:Weapon 14.jpg|border|500px]] [[File:Weapon 15.jpg|border|500px]]
 +
 
 +
=== <u>Tactical Grip (Assault Rifle)</u> ===
 +
 
 +
* Location: Hospital Courtyard
 +
* Puzzle Solution: Jump down from 2F window
 +
 
 +
[[File:Weapon 16.jpg|border|500px]] [[File:Weapon 17.jpg|border|500px]] [[File:Weapon 18.jpg|border|500px]]
 +
 
 +
=== <u>Dual Magazine (Assault Rifle)</u> ===
 +
 
 +
* Location: Safe in Nurses Station
 +
* Safe combination: 9 right, 3 left (Operating Room document)
 +
 
 +
[[File:Weapon 19.jpg|border|500px]] [[File:Weapon 20.jpg|border|500px]] [[File:Weapon 21.jpg|border|500px]]
 +
 
 +
=== <u>Shell Holder (Shotgun)</u> ===
 +
 
 +
* Location: Underground Storage
 +
* Location: Lower right area of Warehouse
 +
 
 +
[[File:Weapon 28.PNG|border|500px]] [[File:Weapon 29.PNG|border|500px]] [[File:Weapon 30.PNG|border|500px]]
 +
 
 +
=== <u>Extended Barrel (MAG)</u> ===
 +
 
 +
* Location: Underground Storage Surveillance Room
 +
* Location: Behind Main Terminal
  
* Assisted: In this mode, you'll start with an Assault Rifle, receive more ammo when combining items, and have an additional four inventory slots. Aim Assist will be on, zombies will be weaker and you'll automatically recover a portion of your health as time goes by.
+
[[File:Weapon 22.jpg|border|500px]] [[File:Weapon 23.jpg|border|500px]] [[File:Weapon 24.jpg|border|500px]]
* Standard: This is the standard game mode.
 
* Hardcore: In this mode, enemies are stronger, ammo and other items are less available, and you'll receive less ammo when combining items. You cannot change the difficulty in a Hardcore playthrough.
 
* Nightmare: This mode is unlocked after completing the game on Hardcore. In this mode, enemies deal significantly more damage and are way harder to kill. Enemies and items are placed in different areas throughout the game. You cannot change the difficulty in a Nightmare playthrough.
 
* Inferno: This mode is unlocked after completing the game on Nightmare. In this mode, enemies deal even more damage than in Nightmare and are even harder to kill. Auto-saving is disabled in this mode, enemies and items are in different areas, and ammo and other items are significantly more scarce.
 
  
 
==Shop Unlockables==
 
==Shop Unlockables==
Line 68: Line 266:
 
! Challenge Name          !! Challenge Description                                      !! Points Earned  !! Reward
 
! Challenge Name          !! Challenge Description                                      !! Points Earned  !! Reward
 
|-
 
|-
| So long, RC            || Complete all challenges                                 || 0              ||
+
| So long, RC            || Complete all challenges                                 || 0              || Mystery Model
 
|-
 
|-
| First Escape            || Escape from Jill's apartment building                 || 80           ||
+
| First Escape            || Escape from Jill's apartment building                 || 80           || Concept Art: Jill's Room
 
|-
 
|-
| Somebody to Lean On    || Escape from uptown Raccoon City.                          || 100            ||
+
| Somebody to Lean On    || Escape from uptown Raccoon City.                          || 100            || Concept Art: Bar Jack
 
|-
 
|-
| Nemesis Down?          || Defeat nemesis on the rooftop.                            || 120           ||
+
| Nemesis Down?          || Defeat nemesis on the rooftop.                            || 120           || Concept Art: Stage 1 Nemesis A
 
|-
 
|-
| Escape from the City    || Make it out of downtown Raccoon City.                      || 120           ||
+
| Escape from the City    || Make it out of downtown Raccoon City.                      || 120           || Concept Art: Gas Station/Boutique
 
|-
 
|-
| The Carlos Express      || Leave the R.P.D.                                          || 120           ||
+
| The Carlos Express      || Leave the R.P.D.                                          || 120           || Concept Art: Carlos
 
|-
 
|-
| I Don't Feel So Good    || Leave the clock tower plaza.                              || 140            ||
+
| I Don't Feel So Good    || Leave the clock tower plaza.                              || 140            || Model: Stage 2 Nemesis
 
|-
 
|-
| I Need a Hero          || Withstand the zombie siege.                                || 160            ||
+
| I Need a Hero          || Withstand the zombie siege.                                || 160            || Concept Art: Hospital
 
|-   
 
|-   
| The Pursuer            || Follow Nicholai deeper underground.                        || 180            ||    
+
| The Pursuer            || Follow Nicholai deeper underground.                        || 180            || Concept Art: Creatures 
 
|-   
 
|-   
| Nemesis Down!?          || Defeat Stage 2 Nemesis.                                    || 260            ||                
+
| Nemesis Down!?          || Defeat Stage 2 Nemesis.                                    || 260            || Concept Art: Stage 2 Nemesis B               
 
|-   
 
|-   
| Nemesis Down!!          || Defeat Stage 3 Nemesis.                                    || 800            ||  
+
| Nemesis Down!!          || Defeat Stage 3 Nemesis.                                    || 800            || Concept Art: Lab Corridors
 
|-   
 
|-   
| Basic Chemistry        || Craft an item.                                            || 160            ||
+
| Basic Chemistry        || Craft an item.                                            || 160            || Concept Art: Interiors
 
|-   
 
|-   
| Gunsmith                || Improve a weapon.                                          || 150            ||                            
+
| Gunsmith                || Improve a weapon.                                          || 150            || Concept Art: Uptown                           
 
|-   
 
|-   
| Get Organized          || Expand your inventory.                                 || 150            ||      
+
| Get Organized          || Expand your inventory.                                 || 150            || Concept Art: Donut Shop/Diner     
 
|-   
 
|-   
| Master of Sidestepping  || Execute a Perfect Dodge.                                 || 200            ||            
+
| Master of Sidestepping  || Execute a Perfect Dodge.                                 || 200            || Concept Art: Downtown           
 
|-  
 
|-  
| The Carlos Takedown    || Successfully execute Carlos’ punch ability.                || 200           ||
+
| The Carlos Takedown    || Successfully execute Carlos’ punch ability.                || 200           || Model: Marvin Branagh
 
|-
 
|-
| Hello, Charlie!        || Destroy a Charlie doll.                                 || 200            ||
+
| Hello, Charlie!        || Destroy a Charlie doll.                                 || 200            || Model: Charlie Doll
 
|-
 
|-
| Trusty Sidearm          || Defeat 80 enemies with a handgun.                         || 1200          ||
+
| Trusty Sidearm          || Defeat 80 enemies with a handgun.                         || 1200          || Concept Art: Stories
 
|-
 
|-
| Gunslinger              || Defeat 200 enemies with a handgun.                         || 5200          ||
+
| Gunslinger              || Defeat 200 enemies with a handgun.                         || 5200          || Model: Female Zombie
 
|-
 
|-
| Close-Range Companion  || Defeat 100 enemies with a shotgun.                         || 320            ||
+
| Close-Range Companion  || Defeat 100 enemies with a shotgun.                         || 320            || Concept Art: Bonus Art A
 
|-
 
|-
| Point-Blank Professional|| Defeat 130 enemies with a shotgun.                         || 6200          ||
+
| Point-Blank Professional|| Defeat 130 enemies with a shotgun.                         || 6200          || Mystery Model
 
|-
 
|-
| Make Some Noise        || Defeat 80 enemies with a grenade launcher.                 || 6200          ||
+
| Make Some Noise        || Defeat 80 enemies with a grenade launcher.                 || 6200          || Mystery Model
 
|-  
 
|-  
| Grenadier              || Defeat 120 enemies with a grenade launcher.         || 10400          ||
+
| Grenadier              || Defeat 120 enemies with a grenade launcher.         || 10400          || Mystery Model
 
|-
 
|-
| Do You Feel Lucky?      || Defeat 20 enemies with a MAG.                         || 6600          ||
+
| Do You Feel Lucky?      || Defeat 20 enemies with a MAG.                         || 6600          || Concept Art
 
|-
 
|-
| Well? Do Ya?            || Defeat 80 enemies with a MAG.                         || 10400          ||
+
| Well? Do Ya?            || Defeat 80 enemies with a MAG.                         || 10400          || Mystery Model
 
|-
 
|-
| Suppressing Fire        || Defeat 200 enemies with an assault rifle.                 || 3400          ||
+
| Suppressing Fire        || Defeat 200 enemies with an assault rifle.                 || 3400          || Mystery Model
 
|-  
 
|-  
| Spiting Lead            || Defeat 400 enemies with an assault rifle.                 || 8400          ||
+
| Spiting Lead            || Defeat 400 enemies with an assault rifle.                 || 8400          || Mystery Model
 
|-
 
|-
| Necessary Violence      || Defeat 400 enemies.                                 || 5200          ||
+
| Necessary Violence      || Defeat 400 enemies.                                 || 5200          || Concept Art: Bonus Art C
 
|-
 
|-
| Making a Dent          || Defeat 800 enemies.                                 || 8200          ||
+
| Making a Dent          || Defeat 800 enemies.                                 || 8200          || Concept Art: Parking Garage/Rooftop
 
|-  
 
|-  
| Thinning the Horde      || Defeat 1100 enemies.                                 || 10400          ||
+
| Thinning the Horde      || Defeat 1100 enemies.                                 || 10400          || Concept Art: Demolition Site
 
|-
 
|-
| Defeat 1400 Enemies    || Defeat 1400 enemies.                                 || 10600          ||
+
| Defeat 1400 Enemies    || Defeat 1400 enemies.                                 || 10600          || Mystery Concept Art
 
|-
 
|-
| The One Zombies Fear    || Defeat 2000 enemies.                                 || 11000          ||
+
| The One Zombies Fear    || Defeat 2000 enemies.                                 || 11000          || Mystery Concept Art
 
|-
 
|-
| Two For One Deal        || Defeat two zombies with a single shot.                    || 1000           ||
+
| Two For One Deal        || Defeat two zombies with a single shot.                    || 1000           || Model: Zombie Dog
 
|-  
 
|-  
| Hats Off!              || Knock the hats off of 28 zombies.                         || 2000           ||
+
| Hats Off!              || Knock the hats off of 28 zombies.                         || 2000           || Model: Male Zombie
 
|-
 
|-
| Nemesis Down            || Mystery condition.                                         || 600            ||
+
| Nemesis Down            || Mystery condition.                                         || 600            || Mystery Model
 
|-  
 
|-  
| Fuggetaboutim!          || Mystery condition.                                         || 200            ||
+
| Fuggetaboutim!          || Mystery condition.                                         || 200            || Mystery Concept Art
 
|-
 
|-
| An Unfortunate End      || Defeat zombie Brad.                                 || 120            ||
+
| An Unfortunate End      || Defeat zombie Brad.                                 || 120            || Model: Brad Vickers
 
|-
 
|-
| Power Stones            || Place all jewels in the clock tower monument.         || 600            ||
+
| Power Stones            || Place all jewels in the clock tower monument.         || 600            || Concept Art: Storyboards
 
|-
 
|-
| Electric Slide          || Gather all the fuses in the warehouse within 5 minutes. || 2000          ||
+
| Electric Slide          || Gather all the fuses in the warehouse within 5 minutes. || 2000          || Mystery Model
 
|-
 
|-
| Kendo's Armory          || Collect all weapons in the campaign.                 || 600            ||
+
| Kendo's Armory          || Collect all weapons in the campaign.                 || 600            || Model: Robert Kendo
 
|-  
 
|-  
| Kendo's Protégé        || Collect all weapon parts.                                 || 300            ||
+
| Kendo's Protégé        || Collect all weapon parts.                                 || 300            || Mystery Model
 
|-
 
|-
| Bookworm                || Read all story files.                                 || 1000          ||
+
| Bookworm                || Read all story files.                                 || 1000          || Concept Art: Lab Equipment, Model: Drain Deimos
 
|-  
 
|-  
| Goodbye, Charlie!      || Destroy all Charlie dolls.                                 || 1000          ||
+
| Goodbye, Charlie!      || Destroy all Charlie dolls.                                 || 1000          || Mystery Concept Art
 
|-
 
|-
| RE: Master of Unlocking || Unlock all safes, lockers, strongboxes, and pickable locks.|| 0              ||
+
| RE: Master of Unlocking || Unlock all safes, lockers, strongboxes, and pickable locks.|| 0              || Concept Art: Mega Man, Model: Dario Rosso
 
|-
 
|-
| Escapee                || Complete the game on “Assisted” or higher.        || 800            ||
+
| Escapee                || Complete the game on “Assisted” or higher.        || 800            || Model: Jill (Default)
 
|-  
 
|-  
| Survivor                || Complete the game on “Standard” or higher.        || 1000          ||
+
| Survivor                || Complete the game on “Standard” or higher.        || 1000          || Model: Jill (S.T.A.R.S. Gear)
 
|-
 
|-
| Veteran                || Complete the game on “Hardcore” or higher.                 || 1200          ||
+
| Veteran                || Complete the game on “Hardcore” or higher.                 || 1200          || Concept Art and a New Game Mode (Nightmare)
 
|-
 
|-
| Conqueror              || Complete the game on “Nightmare” or higher.                || 3000           ||
+
| Conqueror              || Complete the game on “Nightmare” or higher.                || 3000           || Concept Art and a New Game Mode (Inferno)
 
|-
 
|-
| Dominator              || Complete the game on “Inferno” or higher.                 || 8000          ||
+
| Dominator              || Complete the game on “Inferno” or higher.                 || 8000          || Mystery Model
 
|-
 
|-
| RPD Material            || Complete the game with an S rank on “Standard” or higher. || 3800          ||
+
| RPD Material            || Complete the game with an S rank on “Standard” or higher. || 3800          || Mystery Concept Art
 
|-
 
|-
| UBCS Material          || Complete the game with an S rank on “Hardcore” or higher. || 6200          ||
+
| UBCS Material          || Complete the game with an S rank on “Hardcore” or higher. || 6200          || Mystery Model
 
|-
 
|-
| STARS Material          || Complete the game with an S rank on “Nightmare” or higher. || 8000          ||
+
| STARS Material          || Complete the game with an S rank on “Nightmare” or higher. || 8000          || Mystery Model
 
|-
 
|-
| Jill Valentine          || Mystery Condition.                                        || 0              ||
+
| Jill Valentine          || Mystery Condition.                                        || 0              || Mystery Model
 
|-
 
|-
| Amazing Work !          || Complete the game with an A rank or higher.         || 840            ||
+
| Amazing Work !          || Complete the game with an A rank or higher.         || 840            || Mystery Model
 
|-
 
|-
| Sensational Work!      || Complete the game with an S rank.                         || 1200          ||
+
| Sensational Work!      || Complete the game with an S rank.                         || 1200          || Concept Art: Jill
 
|-
 
|-
| Minimalist              || Complete the game without opening the item box.         || 7000          ||
+
| Minimalist              || Complete the game without opening the item box.         || 7000          || Mystery Model
 
|-
 
|-
| I Might Need These Later|| Complete the game using 1 or fewer recovery items.         || 7000          ||
+
| I Might Need These Later|| Complete the game using 1 or fewer recovery items.         || 7000          || Mystery Model
 
|-
 
|-
| Sprinter                || Complete the game in under 2 hours of play time.         || 7000          ||
+
| Sprinter                || Complete the game in under 2 hours of play time.         || 7000          || Mystery Model
 
|}
 
|}
 +
 +
== Concept Art ==
 +
 +
* You can view the complete Resident Evil 3 gallery [http://gallery.goblin6.com/_biohazard_03/ '''here'''].
 +
 +
<gallery>
 +
File:Bio3 conceptart 00001.jpg|Concept Art 01|alt=alt language
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File:Bio3 conceptart 00002.jpg|Concept Art 02|alt=alt language
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File:Bio3 conceptart 00003.jpg|Concept Art 03|alt=alt language
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File:Bio3 conceptart 00004.jpg|Concept Art 04|alt=alt language
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File:Bio3 conceptart 00005.jpg|Concept Art 05|alt=alt language
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File:Bio3 conceptart 00006.jpg|Concept Art 06|alt=alt language
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File:Bio3 conceptart 00007.jpg|Concept Art 07|alt=alt language
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File:Bio3 conceptart 00008.jpg|Concept Art 08|alt=alt language
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File:Bio3 conceptart 00009.jpg|Concept Art 09|alt=alt language
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File:Bio3 conceptart 00010.jpg|Concept Art 10|alt=alt language
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File:Bio3 conceptart 00011.jpg|Concept Art 11|alt=alt language
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File:Bio3 conceptart 00012.jpg|Concept Art 12|alt=alt language
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File:Bio3 conceptart 00013.jpg|Concept Art 13|alt=alt language
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File:Bio3 conceptart 00014.jpg|Concept Art 14|alt=alt language
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File:Bio3 conceptart 00015.jpg|Concept Art 15|alt=alt language
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File:Bio3 conceptart 00016.jpg|Concept Art 16|alt=alt language
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File:Bio3 conceptart 00017.jpg|Concept Art 17|alt=alt language
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File:Bio3 conceptart 00018.jpg|Concept Art 18|alt=alt language
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File:Bio3 conceptart 00019.jpg|Concept Art 19|alt=alt language
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File:Bio3 conceptart 00020.jpg|Concept Art 20|alt=alt language
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File:Bio3 conceptart 00021.jpg|Concept Art 21|alt=alt language
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File:Bio3 conceptart 00022.jpg|Concept Art 22|alt=alt language
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File:Bio3 conceptart 00023.jpg|Concept Art 23|alt=alt language
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File:Bio3 conceptart 00024.jpg|Concept Art 24|alt=alt language
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File:Bio3 conceptart 00025.jpg|Concept Art 25|alt=alt language
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File:Bio3 conceptart 00026.jpg|Concept Art 26|alt=alt language
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File:Bio3 conceptart 00027.jpg|Concept Art 27|alt=alt language
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File:Bio3 conceptart 00028.jpg|Concept Art 28|alt=alt language
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File:Bio3 conceptart 00029.jpg|Concept Art 29|alt=alt language
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File:Bio3 conceptart 00030.jpg|Concept Art 30|alt=alt language
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{...}
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</gallery>
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[[Category:Resident Evil 3]]

Latest revision as of 23:35, 10 July 2022

Bio3 title.jpg

GOBLIN6 Forum Discussion

Looking to discuss Resident Evil 3? Post here.

Difficulties

  • Assisted: In this mode, you'll start with an Assault Rifle, receive more ammo when combining items, and have an additional four inventory slots. Aim Assist will be on, zombies will be weaker and you'll automatically recover a portion of your health as time goes by.
  • Standard: This is the standard game mode.
  • Hardcore: In this mode, enemies are stronger, ammo and other items are less available, and you'll receive less ammo when combining items. You cannot change the difficulty in a Hardcore playthrough.
  • Nightmare: This mode is unlocked after completing the game on Hardcore. In this mode, enemies deal significantly more damage and are way harder to kill. Enemies and items are placed in different areas throughout the game. You cannot change the difficulty in a Nightmare playthrough.
  • Inferno: This mode is unlocked after completing the game on Nightmare. In this mode, enemies deal even more damage than in Nightmare and are even harder to kill. Auto-saving is disabled in this mode, enemies and items are in different areas, and ammo and other items are significantly more scarce.

Resident Evil 2 RPD lockers

As with the 1999 PlayStation original, we return to the RPD. We will be accessing the same lockers as Leon and Claire.

  • Men's Locker Room Dial Lock: CAP

Bio3 puzzle 01.jpg

  • 3F Stairs Dial Lock: DCM

Bio3 puzzle 02.jpg

Charlie Locations

Charlie Doll 01

  • Location: Between 2 newspaper boxes

Charlie 01.PNG

Charlie Doll 02

  • Location: Drug Store owner's Saferoom

Charlie 02.jpg

Charlie Doll 03

  • Location: Inside Moon Donuts

Charlie 03.jpg

Charlie Doll 04

  • Location: Subway Control Room

Charlie 04.jpg

Charlie Doll 05

  • Location: Subway Power Substation Control Room

Charlie 05.jpg

Charlie Doll 06

  • Location: Inside Toy Uncle

Charlie 06.jpg

Charlie Doll 07

  • Location: Sewers, before approaching the Lab

Charlie 07.jpg

Charlie Doll 08

  • Location: Sewers, after going through the exit door

Charlie 08.jpg

Charlie Doll 09

  • Location: After the Demolition Site

Charlie 09.jpg

Charlie Doll 10

  • Location: RPD, Courtyard

Charlie 10.jpg

Charlie Doll 11

  • Location: RPD, Safety Deposit Room

Charlie 11.jpg

Charlie Doll 12

  • Location: Subway Tunnels

Charlie 12.jpg

Charlie Doll 13

  • Location: Clock Tower Plaza, behind RPD SWAT vehicle

Charlie 13.jpg

Charlie Doll 14

  • Location: Hospital 1F

Charlie 14.jpg

Charlie Doll 15

  • Location: Hospital, 2F Roof

Charlie 15.jpg

Charlie Doll 16

  • Location: Hospital, 2F Sickroom

Charlie 16.jpg

Charlie Doll 17

  • Location: Hospital, 1F (as Jill), before Underground Storage Elevator

Charlie 17.jpg

Charlie Doll 18

  • Location: Underground Storage

Charlie 18.jpg

Charlie Doll 19

  • Location: NEST 2, 2F after Override Key

Charlie 19.jpg

Charlie Doll 20

  • Location: NEST 2, 2F small room after Lab 1

Charlie 20.jpg

Weapon Upgrades

Dot Sight (Handgun)

  • Location: Drug Store owner's Saferoom
  • Safe combination: 9 left, 1 right, 8 left (Aqua Cure Poster in Pharmacy)

Weapon 01.jpg Weapon 02.jpg Weapon 03.jpg

Extended Magazine (Handgun)

  • Location: After restoring power to subway
  • Nemesis Drop: Use a grenade on him as he breaks through wall

Weapon 04.jpg Weapon 05.jpg Weapon 06.jpg

Moderator (Handgun)

  • Location: After Nemesis infects zombie with parasite
  • Nemesis Drop: Use a grenade on him after cutscene
  • ONLY AVAILABLE ON STANDARD MODE AND ABOVE

Weapon 25.jpg Weapon 26.jpg Weapon 27.jpg

Tactical Stock (Shotgun)

  • Location: Clock Tower Monument Subway
  • Nemesis Drop: Use a grenade on him after cutscene
  • Puzzle Solution: Use 2 of the 3 collected jewels

Weapon 07.jpg Weapon 08.jpg Weapon 09.jpg

Semi-Auto Barrel (Shotgun)

  • Location: Gun Shop Kendo
  • Location: Shelf on the left as you walk in

Weapon 10.jpg Weapon 11.jpg Weapon 12.jpg

Scope (Assault Rifle)

  • Location: RPD West Office
  • Key Item needed: STARS ID Card

Weapon 13.jpg Weapon 14.jpg Weapon 15.jpg

Tactical Grip (Assault Rifle)

  • Location: Hospital Courtyard
  • Puzzle Solution: Jump down from 2F window

Weapon 16.jpg Weapon 17.jpg Weapon 18.jpg

Dual Magazine (Assault Rifle)

  • Location: Safe in Nurses Station
  • Safe combination: 9 right, 3 left (Operating Room document)

Weapon 19.jpg Weapon 20.jpg Weapon 21.jpg

Shell Holder (Shotgun)

  • Location: Underground Storage
  • Location: Lower right area of Warehouse

Weapon 28.PNG Weapon 29.PNG Weapon 30.PNG

Extended Barrel (MAG)

  • Location: Underground Storage Surveillance Room
  • Location: Behind Main Terminal

Weapon 22.jpg Weapon 23.jpg Weapon 24.jpg

Shop Unlockables

Once the game is beaten on any mode. You can purchase the items below from the shop.

A few of these items could take multiple runs to purchase.

Item Description Cost
Jill - STARS Gear Jill’s S.T.A.R.S. gear, as she wore during the Mansion Incident. 2000
Recovery Coin Gradually regenerate health when held. Carry two to increase the effect. 4000
Defense Coin Greatly increases your defense when held. Carry two to increase the effect. 4000
Assault Coin Greatly increases your attack power when held. Cary two to increase the effect. 4000
Crafting Companion While held, increases the amount of ammo gained when crafting. 4000
STARS Field Combat Manual A manual of compiled S.T.A.R.S. close-range combat knowledge. Edited by Chris Redfield. While held, physical feats such as Perfect Dodge become easier to perform. 6400
Lock Pick A specialized tool which allows a skilled user to unlock simple locks when no key is available. 2800
Bolt Cutters A tool for cutting chains, cables, and the like. 2800
Hip Pouch A small belted pouch, good for carrying more items. Will be placed in the game when purchased. Will not be available in Assisted mode, as this would exceed the maximum inventory capacity. 4800
Hot Dogger As its name implies, this Umbrella-developed anti-bioweapon knife is used by those who like to show off. This blade can be superheated, causing the target to burst into flames. 7200
Samurai Edge 15-shot capacity 9mm handgun. It’s been customized according to Jill’s personal specifications. Excellent across the board, with exceptional accuracy and firepower. 5600
RAI-DEN An energy weapon developed by Umbrella based on airborne electrical phenomena. It possesses great stopping power, but only when targeting enemy weak points. 12000
Infinite MUP Handgun A very well balanced 16-shot 9mm handgun. Its pinpoint accuracy has led to its adoption by countless militaries. 8000
Infinite CQBR Assault Rifle A 5.56x45mm assault rifle optimized by U.B.C.S for this operation. Its short length affords great mobility, even in urban settings. 284000
Infinite Rocket Launcher A recoilless rocket launcher that fires 84mm projectiles. The piercing power of the rocket causes more damage than the explosion. 624000

Records

Challenge Name Challenge Description Points Earned Reward
So long, RC Complete all challenges 0 Mystery Model
First Escape Escape from Jill's apartment building 80 Concept Art: Jill's Room
Somebody to Lean On Escape from uptown Raccoon City. 100 Concept Art: Bar Jack
Nemesis Down? Defeat nemesis on the rooftop. 120 Concept Art: Stage 1 Nemesis A
Escape from the City Make it out of downtown Raccoon City. 120 Concept Art: Gas Station/Boutique
The Carlos Express Leave the R.P.D. 120 Concept Art: Carlos
I Don't Feel So Good Leave the clock tower plaza. 140 Model: Stage 2 Nemesis
I Need a Hero Withstand the zombie siege. 160 Concept Art: Hospital
The Pursuer Follow Nicholai deeper underground. 180 Concept Art: Creatures
Nemesis Down!? Defeat Stage 2 Nemesis. 260 Concept Art: Stage 2 Nemesis B
Nemesis Down!! Defeat Stage 3 Nemesis. 800 Concept Art: Lab Corridors
Basic Chemistry Craft an item. 160 Concept Art: Interiors
Gunsmith Improve a weapon. 150 Concept Art: Uptown
Get Organized Expand your inventory. 150 Concept Art: Donut Shop/Diner
Master of Sidestepping Execute a Perfect Dodge. 200 Concept Art: Downtown
The Carlos Takedown Successfully execute Carlos’ punch ability. 200 Model: Marvin Branagh
Hello, Charlie! Destroy a Charlie doll. 200 Model: Charlie Doll
Trusty Sidearm Defeat 80 enemies with a handgun. 1200 Concept Art: Stories
Gunslinger Defeat 200 enemies with a handgun. 5200 Model: Female Zombie
Close-Range Companion Defeat 100 enemies with a shotgun. 320 Concept Art: Bonus Art A
Point-Blank Professional Defeat 130 enemies with a shotgun. 6200 Mystery Model
Make Some Noise Defeat 80 enemies with a grenade launcher. 6200 Mystery Model
Grenadier Defeat 120 enemies with a grenade launcher. 10400 Mystery Model
Do You Feel Lucky? Defeat 20 enemies with a MAG. 6600 Concept Art
Well? Do Ya? Defeat 80 enemies with a MAG. 10400 Mystery Model
Suppressing Fire Defeat 200 enemies with an assault rifle. 3400 Mystery Model
Spiting Lead Defeat 400 enemies with an assault rifle. 8400 Mystery Model
Necessary Violence Defeat 400 enemies. 5200 Concept Art: Bonus Art C
Making a Dent Defeat 800 enemies. 8200 Concept Art: Parking Garage/Rooftop
Thinning the Horde Defeat 1100 enemies. 10400 Concept Art: Demolition Site
Defeat 1400 Enemies Defeat 1400 enemies. 10600 Mystery Concept Art
The One Zombies Fear Defeat 2000 enemies. 11000 Mystery Concept Art
Two For One Deal Defeat two zombies with a single shot. 1000 Model: Zombie Dog
Hats Off! Knock the hats off of 28 zombies. 2000 Model: Male Zombie
Nemesis Down Mystery condition. 600 Mystery Model
Fuggetaboutim! Mystery condition. 200 Mystery Concept Art
An Unfortunate End Defeat zombie Brad. 120 Model: Brad Vickers
Power Stones Place all jewels in the clock tower monument. 600 Concept Art: Storyboards
Electric Slide Gather all the fuses in the warehouse within 5 minutes. 2000 Mystery Model
Kendo's Armory Collect all weapons in the campaign. 600 Model: Robert Kendo
Kendo's Protégé Collect all weapon parts. 300 Mystery Model
Bookworm Read all story files. 1000 Concept Art: Lab Equipment, Model: Drain Deimos
Goodbye, Charlie! Destroy all Charlie dolls. 1000 Mystery Concept Art
RE: Master of Unlocking Unlock all safes, lockers, strongboxes, and pickable locks. 0 Concept Art: Mega Man, Model: Dario Rosso
Escapee Complete the game on “Assisted” or higher. 800 Model: Jill (Default)
Survivor Complete the game on “Standard” or higher. 1000 Model: Jill (S.T.A.R.S. Gear)
Veteran Complete the game on “Hardcore” or higher. 1200 Concept Art and a New Game Mode (Nightmare)
Conqueror Complete the game on “Nightmare” or higher. 3000 Concept Art and a New Game Mode (Inferno)
Dominator Complete the game on “Inferno” or higher. 8000 Mystery Model
RPD Material Complete the game with an S rank on “Standard” or higher. 3800 Mystery Concept Art
UBCS Material Complete the game with an S rank on “Hardcore” or higher. 6200 Mystery Model
STARS Material Complete the game with an S rank on “Nightmare” or higher. 8000 Mystery Model
Jill Valentine Mystery Condition. 0 Mystery Model
Amazing Work ! Complete the game with an A rank or higher. 840 Mystery Model
Sensational Work! Complete the game with an S rank. 1200 Concept Art: Jill
Minimalist Complete the game without opening the item box. 7000 Mystery Model
I Might Need These Later Complete the game using 1 or fewer recovery items. 7000 Mystery Model
Sprinter Complete the game in under 2 hours of play time. 7000 Mystery Model

Concept Art

  • You can view the complete Resident Evil 3 gallery here.